Age: 17
Nobody: Colkex
Creation of Nobody: Lockes heart was broken when his love was rejected by his childhood friend Aria. Due to this unique creation, Colkex, Lockes Nobody, does not have a Heartless counterpart, and can feel human emotion, but only negative ones.
Attribute: Sin/Redemption
Description-
Locke: Tall and slightly muscular. Has brown slightly long hair, green eyes, and pale skin. Usually wears a black shirt and baggy jeans.
Colkex: Also tall and slightly muscular. Has black hair that is a little longer than Lockes, and one red eye, and one grey eye due to his scar. The scar runs from top left of his pale face down to the bottom right, cutting across his left eye. He wears the traditional Organization XIII coat.
Affiliation: Organization XIII
Rank: XIII
Title: The Fallen Angel
Description of membership of Affiliation: Colkex was taken in by Organization XIII when he ran away from his home after turning into a Nobody. He was recruited as the thirteenth member of the Organization. He was also known as Shadow Thirteen because when Roxas became a member, Colkex was hidden from him because Locke was a friend of Soras. So to hide Colkex, Roxas was named the thirteenth member, but in the shadows, Colkex is the true thirteenth member of Organization XIII.
Weapon: Key Staff - Sin (Thirteen Sins)/Redemption (Three Redemptions)
Weapon Description: Colkexs weapon is a very unique one. It is called a Key Staff. It is a form of a Keyblade that takes on the form and style of a quarter staff with Keyblades at either end. Half of the staff portion has the numerals I through XIII resembling the 13 Sin Spells at Colkexs disposal. This portion of the staff is also black and dark green, and its Keyblade is Sin, which is also black and dark green. The negative space within the teeth, which is a black angel wing, resembles a XIII. The other half of the staff is gold and a dark shade of yellow. It has the numerals I through III along it, resembling the three Redemption Spells at Colkexs call. The Keyblade for this half is also gold and a dark shade of yellow and its negative space in the teeth, which resemble a white and gold angel wing, bears an III. In the center of the staff is a large, white X, which resembles the Spell of the Earth. Colkex can separate the two halves into two full Keyblades, which he duel wields. The handles of each match the color schemes and design of the blades, and are also larger.
Fighting Style: Colkex is a master of staff combat, and is quite deadly with his staff, but he also has an array of spells. He can use every spell in the books from basic to forbidden. But Colkex also has thirteen of his own spells. Each spell is represented by the numerals etched into his staff. He calls power from the numerals like runes and unleashes the spell represented by that numeral. Each of the Sin Spells draws power from the life force of Colkex, so he doesnt use them often. The higher the numeral of the spell, the greater the power it unleashes, the greater the cost of life. The thirteenth spell leaves Colkex in a state of complete powerlessness, and very closely resembles death. Only in dire situations does he use it, and only if he is sure that there are allies around who will care for him until his power returns. If Colkex is already heavily wounded, this spell will effectively kill him. The three Redemption Spells are formed from the other half of Colkexs weapon. These revolve more around defensive properties and benefit both Colkex and his group.
Sin Spells:
I - Vision of Suffering: Colkex dives into the victims mind and either makes then relive their worst memory, or takes a good memory, and twists it until the victim goes mad.
II - Vampires Fang: Colkex uses magic to grow fangs and bites his target, either making them his servant for a period of time until he kills them, or drains their blood into himself to heal.
III - Cloak of Death: Colkex casts a shadow over himself and any allies, rendering them invisible, but also slowing them down. They will only reappear when their target is dead.
IV - Lightning Striker: Colkex speeds himself up to the max, so that when he moves he is not visible to the naked eye. In this way he can take out a great amount of enemies with a barrage of strikes.
V - Whirlwind Claws: The victim is held up in the air and ten spikes are conjured around them, eight around, one in front and back. The spikes pierce the victims body one after the other.
VI - Death Be Not Proud: Colkex conjures the mangled bodies of people who have perished in the victims life that were significant to them, and manipulates them to attack the target. The target is horrified and thinks that they are taking revenge on them, but doesnt know why; they go mad and eventually die.
VII - Elemental Barrage: Colkex casts Firaja to set fire to the target, then Blizzaja to freeze them, doing extra damage since they were on fire, then Thunderaja to break the ice into pieces, killing the target instantly.
VIII - Eight Sides: Colkex rolls an eight sided dice. The higher the number it lands on the more damage is dealt to the target.
IX - Curse of the Fallen: Colkex summons the hands of Zombies to drag the victim into their world, efficiently disposing of them.
X - Detonation: Colkex throws a mental shard into his opponent, and then detonates it, leaving the victim as nothing but a pile of ashes.
XI - Final Frontier: Colkex surrounds the victim with an aura that simulates them being in an airless vacuum. The victim suffocates and dies.
XII - Black Locust: Colkex conjures a swarm of Black Locust to devour the victim whole. Once they have eaten the first one alive, they move on to a second victim and another until either the whole group is wiped out, or until Colkex loses concentration, in which case the locust disperse.
XIII - Thirteen O Clock: Time freezes for all except Colkex, which is when he takes his time to charge up a ball of energy made up of the power used to execute all of the other Sin Spells. He jumps high in the air and throws it against the ground. An explosion occurs that sucks all enemies into the void, where they will spend an eternity in pain, starving to death without dying, and stabbing them over and over, trying to die.
Redemption Spells:
I - Sight of the Redeemed: Colkex is able to use all six of his senses to seek out anyone, or anything. All of his senses are put into one, seemingly airborne being. This being is actually nonexistent, but serves as a medium for this spell. The being can move between worlds and phase through anything. Colkex is extremely vulnerable while in this state, and must be protected.
II - Holy Beams of the Healer: Colkex shoots as many beams of holy light into the sky as there are members in his group at the time. Each beam falls to each group member and heals them to the fullest extent and gives them a temporary boost in power.
III - Aura of the Holy Ghost: A golden aura surrounds Colkex and his allies. This aura renders them virtually invincible and any hostile who makes contact with the aura is damaged heavily. This is meant to be used in situations where there are too many heartless, and where Colkex doesnt have enough energy to use Thirteen O Clock.
Earth Spell:
X - Spell of the Earth: Also known as the Secrets of Terra. Colkex draws a huge amount of inner energy and in a blast of earth alight with pure energy, annihilates anything he comes across. This spell effectively kills Colkex no matter what state he is in.
Miscellaneous Notes: The Thirteen Sins and Three Redemptions are related to the numbers generally associated with Hell and Heaven, respectively. X resembles Earth because the difference of Thirteen and Three (Hell and Heaven) is 10, and X (10) generally is relative to Terra which means Earth. The number Three is also generally associated with the Holy Ghost, which is another name for the Three Redemptions Keyblade.
Discuss






--
we creep around the thoughts - that lead us to our future, and sometimes find paths that lead us astray. gotta keep that smile on - it will all be okay.
~Me
--
"De omnibus dubitandum" (Everything should be questioned) - Karl Marx
"He who sees his own reflection dies"
-from noir, attributed to Edger Allen Poe, but i am still trying to find it
"it's the harbenger of boom!" -you know where
--
"De omnibus dubitandum" (Everything should be questioned) - Karl Marx
"He who sees his own reflection dies"
-from noir, attributed to Edger Allen Poe, but i am still trying to find it
"it's the harbenger of boom!" -you know where
--
"De omnibus dubitandum" (Everything should be questioned) - Karl Marx
"He who sees his own reflection dies"
-from noir, attributed to Edger Allen Poe, but i am still trying to find it
"it's the harbenger of boom!" -you know where
--
"I was born for dying..."
-Disposable Heroes by Metallica
--
"De omnibus dubitandum" (Everything should be questioned) - Karl Marx
"He who sees his own reflection dies"
-from noir, attributed to Edger Allen Poe, but i am still trying to find it
"it's the harbenger of boom!" -you know where
--
"I was born for dying..."
-Disposable Heroes by Metallica
--
"De omnibus dubitandum" (Everything should be questioned) - Karl Marx
"He who sees his own reflection dies"
-from noir, attributed to Edger Allen Poe, but i am still trying to find it
"it's the harbenger of boom!" -you know where
--
"I was born for dying..."
-Disposable Heroes by Metallica
Previous Page123Next Page